Borek

World map and locations

101

Dear Almorians!

Map and diagram of the locations are also being created in parallel to the game’s plot. I still have a lot of work ahead of me, but it will be a really much more powerful game than Almora Darkosen 1.

The world map is still sketchy, so don’t be confused by the colors and details. Overall, the map is about 8, maybe 10 times larger than the previous version of the game.

There will be a lot of interesting locations and plot twists. Currently, each location has NPCs and monsters assigned to the project table, and what I can to say – there is a lot of them 🙂

The names of the locations are blurred so as not to spoil the game for you.

I will show you screenshots from some of the locations soon 🙂 So… See you soon!

Almora Darkosen 2 – Development stage

87

Hello Almorians!

It’s been a year now and I think you deserve for some information about the progress of the project.

I’ve already prepared a large part of the story and planned most of the locations, items, monsters, skills and character classes. I’ve also started working on the second part of the game engine, specifically on the things that will finally be visible to you. I’m currently working on animations and the behavior of the environment, trees, bushes, rain, etc. First of all, new graphics are being created, so that I can finally show you the progress of the project.

In connection with this, soon there will be some material on YouTube, Facebook and here on the official website.

As you know, I’m also working on Almora Darkosen 1, adding new features and improving the gameplay. I’m also planning game modes ( new game + ), achievements and finally releasing the game on the PC platform ( Steam ). I don’t hide the fact that this also takes me some time, but I’m trying to balance everything.

See you soon! Thanks for your patience!

Pre-Alpha GUI v05.2024

283

Hello Almorians!

I’m currently working on the game engine, but an early version of the GUI for Almora Darkosen 2 is also being developed.

In short it is a sketch of the new player inventory interface.
Of course a lot will change while writing the code, because the GUI must be adapted to the PC/PS5/XBOX/SteamDeck/Android/iOS and more platforms.

Anyway, I want to show you that I’m still working very hard on the new version and unfortunately I can’t show you much because I mainly write the game code, which is what the player can’t see 🙂

I invite you to discuss on Discord! Hang in there, Almorians!