A Book, New Animation System, and Back on the Trail!

13

Hello everyone after a longer break!

You’re probably wondering about the progress on Almora Darkosen 2. I’m thrilled to share that I’ve practically finished writing a book, which also serves as the complete script and design document for the sequel. It describes not only the future of the world of Almora but, most importantly, all the core game mechanics.

It’s highly possible that, alongside the game, I will actually publish this as a real physical book! I’ve been writing it almost every day, and it currently sits at nearly 200 pages.

This means I have a solid foundation ready to be implemented directly into the game world, turning text into code. Right now, I’m wrapping up the core engine features and will soon move on to the visual side of things. That’s when I’ll finally be able to share actual screenshots and videos showing you the real progress. At the moment, all I could show you is pure code, which isn’t exactly the most exciting thing to look at! 🙂

On the technical side: I am currently polishing a brand-new skeletal animation system, built entirely on my own custom engine. Thanks to this, previous animation limits are gone. Characters now have proper leg animations and an infinite number of articulation joints. This allows me to introduce entirely new types of enemies—like wolves or slithering snakes – which weren’t present in the first game. I’m incredibly happy with this system, as it opens up so many possibilities. I’ll definitely show it off in action soon!

On top of that, I’ve created a cool system for randomly generating dungeons and caves, ensuring that every new playthrough feels a bit different.

I’ve also expanded the dialogue engine. Conversations are no longer limited to just a few words; they are now fully dynamic and much deeper. Don’t worry – Almora Darkosen 2 is still very much a fast-paced Hack & Slash, so there won’t be boring walls of text to read. However, these new features will allow you to dive much deeper into the lore and story if you choose to.

I apologize for the lack of recent updates. My silence isn’t due to a lack of progress, but rather because I’ve been buried deep in creating the things that are crucial but currently invisible to the player – the game engine itself.

Talk to you soon, Almorians!

World map and locations

558

Dear Almorians!

Map and diagram of the locations are also being created in parallel to the game’s plot. I still have a lot of work ahead of me, but it will be a really much more powerful game than Almora Darkosen 1.

The world map is still sketchy, so don’t be confused by the colors and details. Overall, the map is about 8, maybe 10 times larger than the previous version of the game.

There will be a lot of interesting locations and plot twists. Currently, each location has NPCs and monsters assigned to the project table, and what I can to say – there is a lot of them 🙂

The names of the locations are blurred so as not to spoil the game for you.

I will show you screenshots from some of the locations soon 🙂 So… See you soon!

Almora Darkosen 2 – Development stage

334

Hello Almorians!

It’s been a year now and I think you deserve for some information about the progress of the project.

I’ve already prepared a large part of the story and planned most of the locations, items, monsters, skills and character classes. I’ve also started working on the second part of the game engine, specifically on the things that will finally be visible to you. I’m currently working on animations and the behavior of the environment, trees, bushes, rain, etc. First of all, new graphics are being created, so that I can finally show you the progress of the project.

In connection with this, soon there will be some material on YouTube, Facebook and here on the official website.

As you know, I’m also working on Almora Darkosen 1, adding new features and improving the gameplay. I’m also planning game modes ( new game + ), achievements and finally releasing the game on the PC platform ( Steam ). I don’t hide the fact that this also takes me some time, but I’m trying to balance everything.

See you soon! Thanks for your patience!

Pre-Alpha GUI v05.2024

505

Hello Almorians!

I’m currently working on the game engine, but an early version of the GUI for Almora Darkosen 2 is also being developed.

In short it is a sketch of the new player inventory interface.
Of course a lot will change while writing the code, because the GUI must be adapted to the PC/PS5/XBOX/SteamDeck/Android/iOS and more platforms.

Anyway, I want to show you that I’m still working very hard on the new version and unfortunately I can’t show you much because I mainly write the game code, which is what the player can’t see 🙂

I invite you to discuss on Discord! Hang in there, Almorians!