A Book, New Animation System, and Back on the Trail!

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Hello everyone after a longer break!

You’re probably wondering about the progress on Almora Darkosen 2. I’m thrilled to share that I’ve practically finished writing a book, which also serves as the complete script and design document for the sequel. It describes not only the future of the world of Almora but, most importantly, all the core game mechanics.

It’s highly possible that, alongside the game, I will actually publish this as a real physical book! I’ve been writing it almost every day, and it currently sits at nearly 200 pages.

This means I have a solid foundation ready to be implemented directly into the game world, turning text into code. Right now, I’m wrapping up the core engine features and will soon move on to the visual side of things. That’s when I’ll finally be able to share actual screenshots and videos showing you the real progress. At the moment, all I could show you is pure code, which isn’t exactly the most exciting thing to look at! 🙂

On the technical side: I am currently polishing a brand-new skeletal animation system, built entirely on my own custom engine. Thanks to this, previous animation limits are gone. Characters now have proper leg animations and an infinite number of articulation joints. This allows me to introduce entirely new types of enemies—like wolves or slithering snakes – which weren’t present in the first game. I’m incredibly happy with this system, as it opens up so many possibilities. I’ll definitely show it off in action soon!

On top of that, I’ve created a cool system for randomly generating dungeons and caves, ensuring that every new playthrough feels a bit different.

I’ve also expanded the dialogue engine. Conversations are no longer limited to just a few words; they are now fully dynamic and much deeper. Don’t worry – Almora Darkosen 2 is still very much a fast-paced Hack & Slash, so there won’t be boring walls of text to read. However, these new features will allow you to dive much deeper into the lore and story if you choose to.

I apologize for the lack of recent updates. My silence isn’t due to a lack of progress, but rather because I’ve been buried deep in creating the things that are crucial but currently invisible to the player – the game engine itself.

Talk to you soon, Almorians!